yys-editor/src/components/flow/nodes/yys/PropertySelect.vue
2025-05-14 13:43:44 +08:00

562 lines
19 KiB
Vue

<template>
<YuhunSelect
:showSelectYuhun="showYuhunSelect"
:currentYuhun="currentYuhun"
@closeSelectYuhun="closeYuhunSelect"
@updateYuhun="updateYuhunSelect"
/>
<el-dialog
v-model="show"
title="属性选择器"
@close="cancel"
:before-close="cancel"
width="80%"
>
<el-form :model="property" label-width="120px">
<el-tabs v-model="activeTab">
<!-- 基础属性选项卡 -->
<el-tab-pane label="基础属性" name="basic">
<el-form-item label="属性类型">
<el-select v-model="property.type" @change="handleTypeChange">
<el-option v-for="type in propertyTypes" :key="type.value" :label="type.label" :value="type.value"/>
</el-select>
</el-form-item>
<!-- 攻击属性 -->
<div v-if="property.type === 'attack'">
<el-form-item label="攻击值类型">
<el-radio-group v-model="property.attackType">
<el-radio label="fixed" size="large">固定值</el-radio>
<el-radio label="percentage" size="large">百分比</el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="攻击值">
<el-input-number v-model="property.attackValue" :min="0" :precision="property.attackType === 'percentage' ? 1 : 0" />
<span v-if="property.attackType === 'percentage'">%</span>
</el-form-item>
</div>
<!-- 生命属性 -->
<div v-if="property.type === 'health'">
<el-form-item label="生命值类型">
<el-radio-group v-model="property.healthType">
<el-radio label="fixed" size="large">固定值</el-radio>
<el-radio label="percentage" size="large">百分比</el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="生命值">
<el-input-number v-model="property.healthValue" :min="0" :precision="property.healthType === 'percentage' ? 1 : 0" />
<span v-if="property.healthType === 'percentage'">%</span>
</el-form-item>
</div>
<!-- 防御属性 -->
<div v-if="property.type === 'defense'">
<el-form-item label="防御值类型">
<el-radio-group v-model="property.defenseType">
<el-radio label="fixed" size="large">固定值</el-radio>
<el-radio label="percentage" size="large">百分比</el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="防御值">
<el-input-number v-model="property.defenseValue" :min="0" :precision="property.defenseType === 'percentage' ? 1 : 0" />
<span v-if="property.defenseType === 'percentage'">%</span>
</el-form-item>
</div>
<!-- 速度属性 -->
<div v-if="property.type === 'speed'">
<el-form-item label="速度值">
<el-input-number v-model="property.speedValue" :min="0" :precision="0" />
</el-form-item>
</div>
<!-- 暴击相关属性 -->
<div v-if="property.type === 'crit'">
<el-form-item label="暴击率">
<el-input-number v-model="property.critRate" :min="0" :max="100" :precision="1" />
<span>%</span>
</el-form-item>
</div>
<div v-if="property.type === 'critDmg'">
<el-form-item label="暴击伤害">
<el-input-number v-model="property.critDmg" :min="0" :precision="1" />
<span>%</span>
</el-form-item>
</div>
<!-- 效果命中与抵抗 -->
<div v-if="property.type === 'effectHit'">
<el-form-item label="效果命中">
<el-input-number v-model="property.effectHitValue" :min="0" :precision="1" />
<span>%</span>
</el-form-item>
</div>
<div v-if="property.type === 'effectResist'">
<el-form-item label="效果抵抗">
<el-input-number v-model="property.effectResistValue" :min="0" :precision="1" />
<span>%</span>
</el-form-item>
</div>
<!-- 所有属性都显示的字段 -->
<el-form-item label="优先级">
<el-select v-model="property.priority">
<el-option label="必须" value="required"/>
<el-option label="推荐" value="recommended"/>
<el-option label="可选" value="optional"/>
</el-select>
</el-form-item>
</el-tab-pane>
<!-- 式神要求选项卡 -->
<el-tab-pane label="式神要求" name="shikigami">
<el-form-item label="等级要求">
<el-radio-group v-model="property.levelRequired" class="ml-4">
<el-radio value="40" size="large">40</el-radio>
<el-radio value="0" size="large">献祭</el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="技能要求">
<el-radio-group v-model="property.skillRequiredMode" class="ml-4">
<el-radio value="all" size="large">全满</el-radio>
<el-radio value="111" size="large">111</el-radio>
<el-radio value="custom" size="large">自定义</el-radio>
</el-radio-group>
<div v-if="property.skillRequiredMode === 'custom'" style="display: flex; flex-direction: row; gap: 10px; width: 100%;">
<el-select v-for="(value, index) in property.skillRequired" :key="index" :placeholder="value"
style="margin-bottom: 10px;" @change="updateSkillRequired(index, $event)">
<el-option label="*" value="X"/>
<el-option label="1" value="1"/>
<el-option label="2" value="2"/>
<el-option label="3" value="3"/>
<el-option label="4" value="4"/>
<el-option label="5" value="5"/>
</el-select>
</div>
</el-form-item>
</el-tab-pane>
<!-- 御魂要求选项卡 -->
<el-tab-pane label="御魂要求" name="yuhun">
<div style="display: flex; flex-direction: row; width: 100%;">
<div style="display: flex; flex-direction: column; width: 50%;">
<el-form-item label="御魂套装">
<div style="display: flex; flex-direction: row; flex-wrap: wrap; gap: 5px;">
<img
v-for="(effect, index) in property.yuhun.yuhunSetEffect"
:key="index"
style="width: 50px; height: 50px;"
:src="effect.avatar"
class="image"
@click="openYuhunSelect(index)"
/>
<el-button type="primary" @click="openYuhunSelect(-1)">
<el-icon :size="20">
<CirclePlus/>
</el-icon>
</el-button>
</div>
</el-form-item>
<el-form-item label="御魂效果目标">
<el-select v-model="yuhunTarget" @change="handleYuhunTargetChange">
<el-option v-for="option in yuhunTargetOptions" :key="option.value" :label="t(option.label)" :value="option.value"/>
</el-select>
</el-form-item>
</div>
<div style="display: flex; flex-direction: column; width: 50%;">
<el-form-item label="2号位主属性">
<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
v-model="property.yuhun.property2">
<el-option label="攻击加成" value="Attack"/>
<el-option label="防御加成" value="Defense"/>
<el-option label="生命加成" value="Health"/>
<el-option label="速度" value="Speed"/>
</el-select>
</el-form-item>
<el-form-item label="4号位主属性">
<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
v-model="property.yuhun.property4">
<el-option label="攻击加成" value="Attack"/>
<el-option label="防御加成" value="Defense"/>
<el-option label="生命加成" value="Health"/>
<el-option label="效果命中" value="ControlHit"/>
<el-option label="效果抵抗" value="ControlMiss"/>
</el-select>
</el-form-item>
<el-form-item label="6号位主属性">
<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
v-model="property.yuhun.property6">
<el-option label="攻击加成" value="Attack"/>
<el-option label="防御加成" value="Defense"/>
<el-option label="生命加成" value="Health"/>
<el-option label="暴击" value="Crit"/>
<el-option label="暴击伤害" value="CritDamage"/>
</el-select>
</el-form-item>
</div>
</div>
</el-tab-pane>
<!-- 效果指标选项卡 -->
<el-tab-pane label="效果指标" name="effect">
<el-form-item label="伤害期望">
<el-input-number v-model="property.expectedDamage" :min="0" />
</el-form-item>
<el-form-item label="生存能力">
<el-slider v-model="property.survivalRate" :step="10" :marks="{0: '弱', 50: '中', 100: '强'}" />
</el-form-item>
<el-form-item label="输出偏向">
<el-select v-model="property.damageType">
<el-option label="普攻" value="normal"/>
<el-option label="技能" value="skill"/>
<el-option label="均衡" value="balanced"/>
</el-select>
</el-form-item>
</el-tab-pane>
</el-tabs>
<el-form-item label="额外描述">
<el-input v-model="property.description" type="textarea"/>
</el-form-item>
<el-form-item>
<el-button type="primary" @click="confirm">确认</el-button>
<el-button @click="cancel">取消</el-button>
</el-form-item>
</el-form>
</el-dialog>
</template>
<script setup>
import { ref, watch, computed } from 'vue';
import { useI18n } from 'vue-i18n';
import { CirclePlus } from '@element-plus/icons-vue';
import YuhunSelect from "@/components/flow/nodes/yys/YuhunSelect.vue";
// 获取当前的 i18n 实例
const { t } = useI18n();
const props = defineProps({
currentProperty: {
type: Object,
default: () => ({}),
},
showPropertySelect: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(['closePropertySelect', 'updateProperty']);
// 属性类型选项
const propertyTypes = [
{ label: '攻击', value: 'attack' },
{ label: '生命', value: 'health' },
{ label: '防御', value: 'defense' },
{ label: '速度', value: 'speed' },
{ label: '暴击率', value: 'crit' },
{ label: '暴击伤害', value: 'critDmg' },
{ label: '效果命中', value: 'effectHit' },
{ label: '效果抵抗', value: 'effectResist' },
];
// 标签页控制
const activeTab = ref('basic');
// 御魂选择相关
const showYuhunSelect = ref(false);
const currentYuhun = ref({ name: '未选择御魂', avatar: '', type: '' });
const yuhunIndex = ref(-1);
const yuhunTarget = ref('1');
// 御魂目标选项
const yuhunTargetOptions = [
{ label: 'yuhun_target.fullName.0', value: '0' },
{ label: 'yuhun_target.fullName.1', value: '1' },
{ label: 'yuhun_target.fullName.2', value: '2' },
{ label: 'yuhun_target.fullName.3', value: '3' },
{ label: 'yuhun_target.fullName.4', value: '4' },
{ label: 'yuhun_target.fullName.5', value: '5' },
{ label: 'yuhun_target.fullName.6', value: '6' },
{ label: 'yuhun_target.fullName.7', value: '7' },
{ label: 'yuhun_target.fullName.8', value: '8' },
{ label: 'yuhun_target.fullName.9', value: '9' },
{ label: 'yuhun_target.fullName.10', value: '10' },
{ label: 'yuhun_target.fullName.11', value: '11' },
{ label: 'yuhun_target.fullName.12', value: '12' },
];
// 属性数据对象
const property = ref({
// 基础属性
type: 'attack',
attackType: 'percentage',
attackValue: 0,
healthType: 'percentage',
healthValue: 0,
defenseType: 'percentage',
defenseValue: 0,
speedValue: 0,
critRate: 0,
critDmg: 0,
effectHitValue: 0,
effectResistValue: 0,
priority: 'optional',
// 式神要求
levelRequired: "40",
skillRequiredMode: "all",
skillRequired: ["5", "5", "5"],
// 御魂要求
yuhun: {
yuhunSetEffect: [],
target: "1",
property2: ["Attack"],
property4: ["Attack"],
property6: ["Crit", "CritDamage"],
},
// 效果指标
expectedDamage: 0,
survivalRate: 50,
damageType: "balanced",
// 附加信息
description: '',
});
const show = ref(false);
// 监听props变化
watch(() => props.showPropertySelect, (newVal) => {
show.value = newVal;
});
watch(() => props.currentProperty, (newVal) => {
if (newVal && Object.keys(newVal).length > 0) {
// 如果传入了属性数据,则使用传入的数据
property.value = { ...newVal };
// 设置御魂目标
if (newVal.yuhun && newVal.yuhun.target) {
yuhunTarget.value = newVal.yuhun.target.toString();
}
}
}, { deep: true });
// 处理属性类型变更
const handleTypeChange = (type) => {
console.log('属性类型变更为:', type);
};
// 处理技能要求变更
const updateSkillRequired = (index, value) => {
property.value.skillRequired[index] = value;
};
// 处理御魂目标变更
const handleYuhunTargetChange = (value) => {
switch (value) {
case "0": {
property.value.yuhun.target = 0;
property.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
case "1": {
property.value.yuhun.target = 1;
property.value.yuhun.property2 = ["Attack"];
property.value.yuhun.property4 = ["Attack"];
property.value.yuhun.property6 = ["Crit", "CritDamage"];
break;
}
case "2": {
property.value.yuhun.target = 2;
property.value.yuhun.property2 = ["Speed"];
property.value.yuhun.property4 = ["ControlHit"];
property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
case "3": {
property.value.yuhun.target = 3;
property.value.yuhun.property2 = ["Speed"];
property.value.yuhun.property4 = ["ControlMiss"];
property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
case "4": {
property.value.yuhun.target = 4;
property.value.yuhun.property2 = ["Health"];
property.value.yuhun.property4 = ["Health"];
property.value.yuhun.property6 = ["Health"];
break;
}
case "5": {
property.value.yuhun.target = 5;
property.value.yuhun.property2 = ["Attack"];
property.value.yuhun.property4 = ["Attack"];
property.value.yuhun.property6 = ["Attack"];
break;
}
case "6": {
property.value.yuhun.target = 6;
property.value.yuhun.property2 = ["Defense"];
property.value.yuhun.property4 = ["Defense"];
property.value.yuhun.property6 = ["Defense"];
break;
}
case "7": {
property.value.yuhun.target = 7;
property.value.yuhun.property2 = ["Speed"];
property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
case "8": {
property.value.yuhun.target = 8;
property.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
property.value.yuhun.property6 = ["Crit"];
break;
}
case "9": {
property.value.yuhun.target = 9;
property.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
property.value.yuhun.property6 = ["CritDamage"];
break;
}
case "10": {
property.value.yuhun.target = 10;
property.value.yuhun.property2 = ["Speed"];
property.value.yuhun.property4 = ["Health"];
property.value.yuhun.property6 = ["Crit", "CritDamage"];
break;
}
case "11": {
property.value.yuhun.target = 11;
property.value.yuhun.property2 = ["Speed"];
property.value.yuhun.property4 = ["ControlHit", "ControlMiss"];
property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
case "12": {
property.value.yuhun.target = 12;
property.value.yuhun.property2 = ["Defense"];
property.value.yuhun.property4 = ["Defense"];
property.value.yuhun.property6 = ["Crit", "CritDamage"];
break;
}
}
};
// 打开御魂选择
const openYuhunSelect = (index) => {
yuhunIndex.value = index;
showYuhunSelect.value = true;
};
// 关闭御魂选择
const closeYuhunSelect = () => {
showYuhunSelect.value = false;
};
// 更新御魂选择
const updateYuhunSelect = (yuhun, operator) => {
showYuhunSelect.value = false;
if (operator === "Update") {
if (yuhunIndex.value >= 0) {
property.value.yuhun.yuhunSetEffect[yuhunIndex.value] = JSON.parse(JSON.stringify(yuhun));
} else {
property.value.yuhun.yuhunSetEffect.push(JSON.parse(JSON.stringify(yuhun)));
}
} else if (operator === "Remove") {
if (yuhunIndex.value >= 0) {
property.value.yuhun.yuhunSetEffect.splice(yuhunIndex.value, 1);
}
}
};
// 取消选择
const cancel = () => {
emit('closePropertySelect');
resetData();
};
// 确认选择
const confirm = () => {
// 复制当前属性数据
const result = JSON.parse(JSON.stringify(property.value));
emit('updateProperty', result);
resetData();
};
// 重置数据
const resetData = () => {
yuhunTarget.value = '1';
property.value = {
// 基础属性
type: 'attack',
attackType: 'percentage',
attackValue: 0,
healthType: 'percentage',
healthValue: 0,
defenseType: 'percentage',
defenseValue: 0,
speedValue: 0,
critRate: 0,
critDmg: 0,
effectHitValue: 0,
effectResistValue: 0,
priority: 'optional',
// 式神要求
levelRequired: "40",
skillRequiredMode: "all",
skillRequired: ["5", "5", "5"],
// 御魂要求
yuhun: {
yuhunSetEffect: [],
target: "1",
property2: ["Attack"],
property4: ["Attack"],
property6: ["Crit", "CritDamage"],
},
// 效果指标
expectedDamage: 0,
survivalRate: 50,
damageType: "balanced",
// 附加信息
description: '',
};
};
</script>
<style scoped>
.el-form-item {
margin-bottom: 18px;
}
.image {
border-radius: 4px;
border: 1px solid #dcdfe6;
}
</style>