mirror of
https://github.com/Powerful-517/yys-editor.git
synced 2025-05-19 08:35:25 +00:00
562 lines
19 KiB
Vue
562 lines
19 KiB
Vue
<template>
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<YuhunSelect
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:showSelectYuhun="showYuhunSelect"
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:currentYuhun="currentYuhun"
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@closeSelectYuhun="closeYuhunSelect"
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@updateYuhun="updateYuhunSelect"
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/>
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<el-dialog
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v-model="show"
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title="属性选择器"
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@close="cancel"
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:before-close="cancel"
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width="80%"
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>
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<el-form :model="property" label-width="120px">
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<el-tabs v-model="activeTab">
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<!-- 基础属性选项卡 -->
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<el-tab-pane label="基础属性" name="basic">
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<el-form-item label="属性类型">
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<el-select v-model="property.type" @change="handleTypeChange">
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<el-option v-for="type in propertyTypes" :key="type.value" :label="type.label" :value="type.value"/>
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</el-select>
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</el-form-item>
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<!-- 攻击属性 -->
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<div v-if="property.type === 'attack'">
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<el-form-item label="攻击值类型">
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<el-radio-group v-model="property.attackType">
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<el-radio label="fixed" size="large">固定值</el-radio>
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<el-radio label="percentage" size="large">百分比</el-radio>
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</el-radio-group>
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</el-form-item>
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<el-form-item label="攻击值">
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<el-input-number v-model="property.attackValue" :min="0" :precision="property.attackType === 'percentage' ? 1 : 0" />
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<span v-if="property.attackType === 'percentage'">%</span>
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</el-form-item>
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</div>
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<!-- 生命属性 -->
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<div v-if="property.type === 'health'">
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<el-form-item label="生命值类型">
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<el-radio-group v-model="property.healthType">
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<el-radio label="fixed" size="large">固定值</el-radio>
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<el-radio label="percentage" size="large">百分比</el-radio>
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</el-radio-group>
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</el-form-item>
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<el-form-item label="生命值">
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<el-input-number v-model="property.healthValue" :min="0" :precision="property.healthType === 'percentage' ? 1 : 0" />
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<span v-if="property.healthType === 'percentage'">%</span>
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</el-form-item>
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</div>
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<!-- 防御属性 -->
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<div v-if="property.type === 'defense'">
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<el-form-item label="防御值类型">
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<el-radio-group v-model="property.defenseType">
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<el-radio label="fixed" size="large">固定值</el-radio>
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<el-radio label="percentage" size="large">百分比</el-radio>
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</el-radio-group>
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</el-form-item>
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<el-form-item label="防御值">
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<el-input-number v-model="property.defenseValue" :min="0" :precision="property.defenseType === 'percentage' ? 1 : 0" />
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<span v-if="property.defenseType === 'percentage'">%</span>
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</el-form-item>
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</div>
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<!-- 速度属性 -->
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<div v-if="property.type === 'speed'">
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<el-form-item label="速度值">
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<el-input-number v-model="property.speedValue" :min="0" :precision="0" />
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</el-form-item>
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</div>
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<!-- 暴击相关属性 -->
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<div v-if="property.type === 'crit'">
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<el-form-item label="暴击率">
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<el-input-number v-model="property.critRate" :min="0" :max="100" :precision="1" />
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<span>%</span>
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</el-form-item>
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</div>
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<div v-if="property.type === 'critDmg'">
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<el-form-item label="暴击伤害">
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<el-input-number v-model="property.critDmg" :min="0" :precision="1" />
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<span>%</span>
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</el-form-item>
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</div>
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<!-- 效果命中与抵抗 -->
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<div v-if="property.type === 'effectHit'">
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<el-form-item label="效果命中">
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<el-input-number v-model="property.effectHitValue" :min="0" :precision="1" />
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<span>%</span>
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</el-form-item>
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</div>
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<div v-if="property.type === 'effectResist'">
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<el-form-item label="效果抵抗">
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<el-input-number v-model="property.effectResistValue" :min="0" :precision="1" />
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<span>%</span>
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</el-form-item>
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</div>
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<!-- 所有属性都显示的字段 -->
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<el-form-item label="优先级">
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<el-select v-model="property.priority">
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<el-option label="必须" value="required"/>
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<el-option label="推荐" value="recommended"/>
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<el-option label="可选" value="optional"/>
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</el-select>
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</el-form-item>
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</el-tab-pane>
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<!-- 式神要求选项卡 -->
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<el-tab-pane label="式神要求" name="shikigami">
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<el-form-item label="等级要求">
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<el-radio-group v-model="property.levelRequired" class="ml-4">
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<el-radio value="40" size="large">40</el-radio>
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<el-radio value="0" size="large">献祭</el-radio>
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</el-radio-group>
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</el-form-item>
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<el-form-item label="技能要求">
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<el-radio-group v-model="property.skillRequiredMode" class="ml-4">
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<el-radio value="all" size="large">全满</el-radio>
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<el-radio value="111" size="large">111</el-radio>
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<el-radio value="custom" size="large">自定义</el-radio>
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</el-radio-group>
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<div v-if="property.skillRequiredMode === 'custom'" style="display: flex; flex-direction: row; gap: 10px; width: 100%;">
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<el-select v-for="(value, index) in property.skillRequired" :key="index" :placeholder="value"
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style="margin-bottom: 10px;" @change="updateSkillRequired(index, $event)">
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<el-option label="*" value="X"/>
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<el-option label="1" value="1"/>
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<el-option label="2" value="2"/>
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<el-option label="3" value="3"/>
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<el-option label="4" value="4"/>
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<el-option label="5" value="5"/>
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</el-select>
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</div>
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</el-form-item>
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</el-tab-pane>
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<!-- 御魂要求选项卡 -->
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<el-tab-pane label="御魂要求" name="yuhun">
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<div style="display: flex; flex-direction: row; width: 100%;">
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<div style="display: flex; flex-direction: column; width: 50%;">
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<el-form-item label="御魂套装">
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<div style="display: flex; flex-direction: row; flex-wrap: wrap; gap: 5px;">
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<img
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v-for="(effect, index) in property.yuhun.yuhunSetEffect"
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:key="index"
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style="width: 50px; height: 50px;"
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:src="effect.avatar"
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class="image"
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@click="openYuhunSelect(index)"
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/>
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<el-button type="primary" @click="openYuhunSelect(-1)">
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<el-icon :size="20">
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<CirclePlus/>
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</el-icon>
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</el-button>
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</div>
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</el-form-item>
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<el-form-item label="御魂效果目标">
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<el-select v-model="yuhunTarget" @change="handleYuhunTargetChange">
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<el-option v-for="option in yuhunTargetOptions" :key="option.value" :label="t(option.label)" :value="option.value"/>
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</el-select>
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</el-form-item>
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</div>
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<div style="display: flex; flex-direction: column; width: 50%;">
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<el-form-item label="2号位主属性">
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
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v-model="property.yuhun.property2">
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<el-option label="攻击加成" value="Attack"/>
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<el-option label="防御加成" value="Defense"/>
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<el-option label="生命加成" value="Health"/>
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<el-option label="速度" value="Speed"/>
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</el-select>
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</el-form-item>
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<el-form-item label="4号位主属性">
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
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v-model="property.yuhun.property4">
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<el-option label="攻击加成" value="Attack"/>
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<el-option label="防御加成" value="Defense"/>
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<el-option label="生命加成" value="Health"/>
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<el-option label="效果命中" value="ControlHit"/>
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<el-option label="效果抵抗" value="ControlMiss"/>
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</el-select>
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</el-form-item>
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<el-form-item label="6号位主属性">
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
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v-model="property.yuhun.property6">
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<el-option label="攻击加成" value="Attack"/>
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<el-option label="防御加成" value="Defense"/>
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<el-option label="生命加成" value="Health"/>
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<el-option label="暴击" value="Crit"/>
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<el-option label="暴击伤害" value="CritDamage"/>
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</el-select>
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</el-form-item>
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</div>
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</div>
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</el-tab-pane>
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<!-- 效果指标选项卡 -->
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<el-tab-pane label="效果指标" name="effect">
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<el-form-item label="伤害期望">
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<el-input-number v-model="property.expectedDamage" :min="0" />
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</el-form-item>
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<el-form-item label="生存能力">
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<el-slider v-model="property.survivalRate" :step="10" :marks="{0: '弱', 50: '中', 100: '强'}" />
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</el-form-item>
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<el-form-item label="输出偏向">
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<el-select v-model="property.damageType">
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<el-option label="普攻" value="normal"/>
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<el-option label="技能" value="skill"/>
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<el-option label="均衡" value="balanced"/>
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</el-select>
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</el-form-item>
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</el-tab-pane>
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</el-tabs>
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<el-form-item label="额外描述">
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<el-input v-model="property.description" type="textarea"/>
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</el-form-item>
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<el-form-item>
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<el-button type="primary" @click="confirm">确认</el-button>
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<el-button @click="cancel">取消</el-button>
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</el-form-item>
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</el-form>
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</el-dialog>
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</template>
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<script setup>
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import { ref, watch, computed } from 'vue';
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import { useI18n } from 'vue-i18n';
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import { CirclePlus } from '@element-plus/icons-vue';
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import YuhunSelect from "@/components/flow/nodes/yys/YuhunSelect.vue";
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// 获取当前的 i18n 实例
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const { t } = useI18n();
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const props = defineProps({
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currentProperty: {
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type: Object,
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default: () => ({}),
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},
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showPropertySelect: {
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type: Boolean,
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default: false,
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},
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});
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const emit = defineEmits(['closePropertySelect', 'updateProperty']);
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// 属性类型选项
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const propertyTypes = [
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{ label: '攻击', value: 'attack' },
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{ label: '生命', value: 'health' },
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{ label: '防御', value: 'defense' },
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{ label: '速度', value: 'speed' },
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{ label: '暴击率', value: 'crit' },
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{ label: '暴击伤害', value: 'critDmg' },
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{ label: '效果命中', value: 'effectHit' },
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{ label: '效果抵抗', value: 'effectResist' },
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];
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// 标签页控制
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const activeTab = ref('basic');
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// 御魂选择相关
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const showYuhunSelect = ref(false);
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const currentYuhun = ref({ name: '未选择御魂', avatar: '', type: '' });
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const yuhunIndex = ref(-1);
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const yuhunTarget = ref('1');
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// 御魂目标选项
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const yuhunTargetOptions = [
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{ label: 'yuhun_target.fullName.0', value: '0' },
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{ label: 'yuhun_target.fullName.1', value: '1' },
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{ label: 'yuhun_target.fullName.2', value: '2' },
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{ label: 'yuhun_target.fullName.3', value: '3' },
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{ label: 'yuhun_target.fullName.4', value: '4' },
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{ label: 'yuhun_target.fullName.5', value: '5' },
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{ label: 'yuhun_target.fullName.6', value: '6' },
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{ label: 'yuhun_target.fullName.7', value: '7' },
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{ label: 'yuhun_target.fullName.8', value: '8' },
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{ label: 'yuhun_target.fullName.9', value: '9' },
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{ label: 'yuhun_target.fullName.10', value: '10' },
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{ label: 'yuhun_target.fullName.11', value: '11' },
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{ label: 'yuhun_target.fullName.12', value: '12' },
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];
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// 属性数据对象
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const property = ref({
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// 基础属性
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type: 'attack',
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attackType: 'percentage',
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attackValue: 0,
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healthType: 'percentage',
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healthValue: 0,
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defenseType: 'percentage',
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defenseValue: 0,
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speedValue: 0,
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critRate: 0,
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critDmg: 0,
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effectHitValue: 0,
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effectResistValue: 0,
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priority: 'optional',
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// 式神要求
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levelRequired: "40",
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skillRequiredMode: "all",
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skillRequired: ["5", "5", "5"],
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// 御魂要求
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yuhun: {
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yuhunSetEffect: [],
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target: "1",
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property2: ["Attack"],
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property4: ["Attack"],
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property6: ["Crit", "CritDamage"],
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},
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// 效果指标
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expectedDamage: 0,
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survivalRate: 50,
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damageType: "balanced",
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// 附加信息
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description: '',
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});
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const show = ref(false);
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// 监听props变化
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watch(() => props.showPropertySelect, (newVal) => {
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show.value = newVal;
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});
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watch(() => props.currentProperty, (newVal) => {
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if (newVal && Object.keys(newVal).length > 0) {
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// 如果传入了属性数据,则使用传入的数据
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property.value = { ...newVal };
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// 设置御魂目标
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if (newVal.yuhun && newVal.yuhun.target) {
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yuhunTarget.value = newVal.yuhun.target.toString();
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}
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}
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}, { deep: true });
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// 处理属性类型变更
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const handleTypeChange = (type) => {
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console.log('属性类型变更为:', type);
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};
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// 处理技能要求变更
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const updateSkillRequired = (index, value) => {
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property.value.skillRequired[index] = value;
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};
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// 处理御魂目标变更
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const handleYuhunTargetChange = (value) => {
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switch (value) {
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case "0": {
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property.value.yuhun.target = 0;
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property.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
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property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
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property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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case "1": {
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property.value.yuhun.target = 1;
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property.value.yuhun.property2 = ["Attack"];
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property.value.yuhun.property4 = ["Attack"];
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property.value.yuhun.property6 = ["Crit", "CritDamage"];
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break;
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}
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case "2": {
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property.value.yuhun.target = 2;
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property.value.yuhun.property2 = ["Speed"];
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property.value.yuhun.property4 = ["ControlHit"];
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property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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case "3": {
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property.value.yuhun.target = 3;
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property.value.yuhun.property2 = ["Speed"];
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property.value.yuhun.property4 = ["ControlMiss"];
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property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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case "4": {
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property.value.yuhun.target = 4;
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property.value.yuhun.property2 = ["Health"];
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property.value.yuhun.property4 = ["Health"];
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property.value.yuhun.property6 = ["Health"];
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break;
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}
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case "5": {
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property.value.yuhun.target = 5;
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property.value.yuhun.property2 = ["Attack"];
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property.value.yuhun.property4 = ["Attack"];
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property.value.yuhun.property6 = ["Attack"];
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break;
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}
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case "6": {
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property.value.yuhun.target = 6;
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property.value.yuhun.property2 = ["Defense"];
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property.value.yuhun.property4 = ["Defense"];
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property.value.yuhun.property6 = ["Defense"];
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break;
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}
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case "7": {
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property.value.yuhun.target = 7;
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property.value.yuhun.property2 = ["Speed"];
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property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
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property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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case "8": {
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property.value.yuhun.target = 8;
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property.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
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property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
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property.value.yuhun.property6 = ["Crit"];
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break;
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|
}
|
|
case "9": {
|
|
property.value.yuhun.target = 9;
|
|
property.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
|
|
property.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
|
|
property.value.yuhun.property6 = ["CritDamage"];
|
|
break;
|
|
}
|
|
case "10": {
|
|
property.value.yuhun.target = 10;
|
|
property.value.yuhun.property2 = ["Speed"];
|
|
property.value.yuhun.property4 = ["Health"];
|
|
property.value.yuhun.property6 = ["Crit", "CritDamage"];
|
|
break;
|
|
}
|
|
case "11": {
|
|
property.value.yuhun.target = 11;
|
|
property.value.yuhun.property2 = ["Speed"];
|
|
property.value.yuhun.property4 = ["ControlHit", "ControlMiss"];
|
|
property.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
|
|
break;
|
|
}
|
|
case "12": {
|
|
property.value.yuhun.target = 12;
|
|
property.value.yuhun.property2 = ["Defense"];
|
|
property.value.yuhun.property4 = ["Defense"];
|
|
property.value.yuhun.property6 = ["Crit", "CritDamage"];
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
// 打开御魂选择
|
|
const openYuhunSelect = (index) => {
|
|
yuhunIndex.value = index;
|
|
showYuhunSelect.value = true;
|
|
};
|
|
|
|
// 关闭御魂选择
|
|
const closeYuhunSelect = () => {
|
|
showYuhunSelect.value = false;
|
|
};
|
|
|
|
// 更新御魂选择
|
|
const updateYuhunSelect = (yuhun, operator) => {
|
|
showYuhunSelect.value = false;
|
|
|
|
if (operator === "Update") {
|
|
if (yuhunIndex.value >= 0) {
|
|
property.value.yuhun.yuhunSetEffect[yuhunIndex.value] = JSON.parse(JSON.stringify(yuhun));
|
|
} else {
|
|
property.value.yuhun.yuhunSetEffect.push(JSON.parse(JSON.stringify(yuhun)));
|
|
}
|
|
} else if (operator === "Remove") {
|
|
if (yuhunIndex.value >= 0) {
|
|
property.value.yuhun.yuhunSetEffect.splice(yuhunIndex.value, 1);
|
|
}
|
|
}
|
|
};
|
|
|
|
// 取消选择
|
|
const cancel = () => {
|
|
emit('closePropertySelect');
|
|
resetData();
|
|
};
|
|
|
|
// 确认选择
|
|
const confirm = () => {
|
|
// 复制当前属性数据
|
|
const result = JSON.parse(JSON.stringify(property.value));
|
|
|
|
emit('updateProperty', result);
|
|
resetData();
|
|
};
|
|
|
|
// 重置数据
|
|
const resetData = () => {
|
|
yuhunTarget.value = '1';
|
|
property.value = {
|
|
// 基础属性
|
|
type: 'attack',
|
|
attackType: 'percentage',
|
|
attackValue: 0,
|
|
healthType: 'percentage',
|
|
healthValue: 0,
|
|
defenseType: 'percentage',
|
|
defenseValue: 0,
|
|
speedValue: 0,
|
|
critRate: 0,
|
|
critDmg: 0,
|
|
effectHitValue: 0,
|
|
effectResistValue: 0,
|
|
priority: 'optional',
|
|
|
|
// 式神要求
|
|
levelRequired: "40",
|
|
skillRequiredMode: "all",
|
|
skillRequired: ["5", "5", "5"],
|
|
|
|
// 御魂要求
|
|
yuhun: {
|
|
yuhunSetEffect: [],
|
|
target: "1",
|
|
property2: ["Attack"],
|
|
property4: ["Attack"],
|
|
property6: ["Crit", "CritDamage"],
|
|
},
|
|
|
|
// 效果指标
|
|
expectedDamage: 0,
|
|
survivalRate: 50,
|
|
damageType: "balanced",
|
|
|
|
// 附加信息
|
|
description: '',
|
|
};
|
|
};
|
|
</script>
|
|
|
|
<style scoped>
|
|
.el-form-item {
|
|
margin-bottom: 18px;
|
|
}
|
|
|
|
.image {
|
|
border-radius: 4px;
|
|
border: 1px solid #dcdfe6;
|
|
}
|
|
</style> |