yys-editor/src/components/flow/nodes/yys/ShikigamiProperty.vue
2025-05-14 13:43:44 +08:00

376 lines
14 KiB
Vue

<template>
<YuhunSelect
:showYuhunSelect="showYuhunSelect"
:currentShikigami="currentShikigami"
@closeYuhunSelect="closeYuhunSelect"
@updateYuhunSelect="updateYuhunSelect"
/>
<el-dialog
v-model="show"
:visable.sync="show"
title="配置属性"
@cancel="cancel"
:before-close="cancel"
>
<span>当前选择式神:{{ current.name }}</span>
<el-form :model="shikigami" label-width="120px">
<el-form-item label="等级要求">
<el-radio-group v-model="shikigami.levelRequired" class="ml-4">
<el-radio value="40" size="large">40</el-radio>
<el-radio value="0" size="large">献祭</el-radio>
</el-radio-group>
</el-form-item>
<el-form-item label="技能要求">
<el-radio-group v-model="shikigami.skillRequiredMode" class="ml-4">
<el-radio value="all" size="large">全满</el-radio>
<el-radio value="111" size="large">111</el-radio>
<el-radio value="custom" size="large">自定义</el-radio>
</el-radio-group>
<div v-if="shikigami.skillRequiredMode === 'custom'" style="display: flex; flex-direction: row; width: 100%;">
<el-select v-for="(value, key, index) in shikigami.skillRequired" :placeholder="value"
style="margin-bottom: 10px;" @change="updateSkillRequired(key, $event)">
<el-option label="*" value="X"/>
<el-option label="1" value="1"/>
<el-option label="2" value="2"/>
<el-option label="3" value="3"/>
<el-option label="4" value="4"/>
<el-option label="5" value="5"/>
</el-select>
</div>
</el-form-item>
<div style="display: flex; flex-direction: row; width: 100%;">
<div style="display: flex; flex-direction: column; width: 50%;">
<el-form-item label="御魂指定">
<!-- <el-input v-model="shikigami.speed"/>-->
</el-form-item>
<el-form-item label="御魂套装">
<img
v-for="(effect, index) in shikigami.yuhun.yuhunSetEffect"
:key="index"
style="width: 50px; height: 50px;"
:src="effect.avatar"
class="image"
@click="openYuhunSelect(index)"
/>
<!-- <img style="width: 50px;height: 50px" v-if="shikigami.yuhun.yuhunSetEffect.length>0"-->
<!-- :src="shikigami.yuhun.yuhunSetEffect[0].avatar" class="image"/>-->
<!-- <img style="width: 50px;height: 50px" v-if="shikigami.yuhun.yuhunSetEffect.length>1"-->
<!-- :src="shikigami.yuhun.yuhunSetEffect[1].avatar" class="image"/>-->
<el-button type="primary" @click="openYuhunSelect(-1)">
<el-icon :size="20">
<CirclePlus/>
</el-icon>
</el-button>
</el-form-item>
<el-form-item :label="t('yuhunTarget')">
<el-select v-model="yuhunTarget">
<el-option v-for="option in yuhunTargetOptions" :key="option.value" :label="t(option.label)" :value="option.value"/>
</el-select>
</el-form-item>
<el-form-item label="2号位主属性">
<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
v-model="shikigami.yuhun.property2">
<el-option label="攻击加成" value="Attack"/>
<el-option label="防御加成" value="Defense"/>
<el-option label="生命加成" value="Health"/>
<el-option label="速度" value="Speed"/>
</el-select>
</el-form-item>
<el-form-item label="4号位主属性">
<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
v-model="shikigami.yuhun.property4">
<el-option label="攻击加成" value="Attack"/>
<el-option label="防御加成" value="Defense"/>
<el-option label="生命加成" value="Health"/>
<el-option label="效果命中" value="ControlHit"/>
<el-option label="效果抵抗" value="ControlMiss"/>
</el-select>
</el-form-item>
<el-form-item label="6号位主属性">
<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
v-model="shikigami.yuhun.property6">
<el-option label="攻击加成" value="Attack"/>
<el-option label="防御加成" value="Defense"/>
<el-option label="生命加成" value="Health"/>
<el-option label="暴击" value="Crit"/>
<el-option label="暴击伤害" value="CritDamage"/>
</el-select>
</el-form-item>
</div>
<div style="display: flex; flex-direction: column; width: 50%;">
<el-form-item label="高级定制">
<!-- <el-input v-model="shikigami.speed"/>-->
</el-form-item>
<el-form-item label="属性限制">
<!-- <el-input v-model="shikigami.speed"/>-->
</el-form-item>
</div>
</div>
<el-form-item label="额外描述">
<el-input v-model="shikigami.desc" type="textarea"/>
</el-form-item>
<el-form-item>
<el-button type="primary" @click="confirm">Confirm</el-button>
<el-button @click="cancel">Cancel</el-button>
</el-form-item>
</el-form>
</el-dialog>
</template>
<script setup>
import propertyData from "../../../../data/property.json";
import {ref, watch, computed} from 'vue'
import ShikigamiSelect from "@/components/flow/nodes/yys/ShikigamiSelect.vue";
import YuhunSelect from "@/components/flow/nodes/yys/YuhunSelect.vue";
import {useI18n} from 'vue-i18n'
// import YuhunSelect from "./YuhunSelect.vue";
// 获取当前的 i18n 实例
const {t} = useI18n()
const props = defineProps({
currentShikigami: {
type: Object,
default: {},
},
showProperty: {
type: Boolean,
},
});
const emit = defineEmits(['closeProperty', 'updateProperty'])
const showYuhunSelect = ref(false)
const yuhunTarget = ref('1')
const shikigami = ref({
edit: false,
yuhun: {
yuhunSetEffect: [],
target: "1",
property2: ["Attack"],
property4: ["Attack"],
property6: ["Crit", "CritDamage"],
},
levelRequired: "40",
speed: "",
skillRequiredMode: "all",
skillRequired: ["5", "5", "5"]
})
const yuhunIndex = ref(-1)
const current = ref({})
const show = ref(props.showProperty)
const yuhunTargetOptions = [
{ label: 'yuhun_target.fullName.0', value: '0' },
{ label: 'yuhun_target.fullName.1', value: '1' },
{ label: 'yuhun_target.fullName.2', value: '2' },
{ label: 'yuhun_target.fullName.3', value: '3' },
{ label: 'yuhun_target.fullName.4', value: '4' },
{ label: 'yuhun_target.fullName.5', value: '5' },
{ label: 'yuhun_target.fullName.6', value: '6' },
{ label: 'yuhun_target.fullName.7', value: '7' },
{ label: 'yuhun_target.fullName.8', value: '8' },
{ label: 'yuhun_target.fullName.9', value: '9' },
{ label: 'yuhun_target.fullName.10', value: '10' },
{ label: 'yuhun_target.fullName.11', value: '11' },
{ label: 'yuhun_target.fullName.12', value: '12' },
]
watch(() => props.currentShikigami, (newVal) => {
if (newVal.properties != undefined && newVal.properties.edit == true) {
shikigami.value = newVal.properties
}
console.log("ShikigamiProperty.vue" + current.value.name)
current.value = newVal
console.log("ShikigamiProperty.vue" + current.value.name)
}, {deep: true})
watch(() => props.showProperty, (newVal) => {
show.value = newVal;
})
watch(() => shikigami.value.skillRequiredMode, (newVal) => {
if(newVal == "all") {
shikigami.value.skillRequired = ["5", "5", "5"]
}
else if (newVal == "111") {
shikigami.value.skillRequired = ["1", "1", "1"]
}
})
watch(() => yuhunTarget.value, (newVal) => {
switch (newVal) {
//<el-option label="伤害输出" value="1"/>
case "0": {
shikigami.value.yuhun.target = 0
shikigami.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];;
shikigami.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
shikigami.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
//<el-option label="伤害输出" value="1"/>
case "1": {
shikigami.value.yuhun.target = 1
shikigami.value.yuhun.property2 = ["Attack"];
shikigami.value.yuhun.property4 = ["Attack"];
shikigami.value.yuhun.property6 = ["Crit", "CritDamage"];
break;
}
//<el-option label="效果命中" value="2"/>
case "2": {
shikigami.value.yuhun.target = 2
shikigami.value.yuhun.property2 = ["Speed"];
shikigami.value.yuhun.property4 = ["ControlHit"];
shikigami.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
//<el-option label="效果抵抗" value="3"/>
case "3": {
shikigami.value.yuhun.target = 3
shikigami.value.yuhun.property2 = ["Speed"];
shikigami.value.yuhun.property4 = ["ControlMiss"];
shikigami.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
//<el-option label="生命" value="4"/>
case "4": {
shikigami.value.yuhun.target = 4
shikigami.value.yuhun.property2 = ["Health"];
shikigami.value.yuhun.property4 = ["Health"];
shikigami.value.yuhun.property6 = ["Health"];
break;
}
//<el-option label="攻击" value="5"/>
case "5": {
shikigami.value.yuhun.target = 5
shikigami.value.yuhun.property2 = ["Attack"];
shikigami.value.yuhun.property4 = ["Attack"];
shikigami.value.yuhun.property6 = ["Attack"];
break;
}
//<el-option label="防御" value="6"/>
case "6": {
shikigami.value.yuhun.target = 6
shikigami.value.yuhun.property2 = ["Defense"];
shikigami.value.yuhun.property4 = ["Defense"];
shikigami.value.yuhun.property6 = ["Defense"];
break;
}
//<el-option label="速度" value="7"/>
case "7": {
shikigami.value.yuhun.target = 7
shikigami.value.yuhun.property2 = ["Speed"];
shikigami.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
shikigami.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
//<el-option label="暴击" value="8"/>
case "8": {
shikigami.value.yuhun.target = 8
shikigami.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
shikigami.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
shikigami.value.yuhun.property6 = ["Crit"];
break;
}
//<el-option label="暴击伤害" value="9"/>
case "9": {
shikigami.value.yuhun.target = 9
shikigami.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
shikigami.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
shikigami.value.yuhun.property6 = ["CritDamage"];
break;
}
//<el-option label="治疗量" value="10"/>
case "10": {
shikigami.value.yuhun.target = 10
shikigami.value.yuhun.property2 = ["Speed"];
shikigami.value.yuhun.property4 = ["Health"];
shikigami.value.yuhun.property6 = ["Crit", "CritDamage"];
break;
}
//<el-option label="命抗双修" value="11"/>
case "11": {
shikigami.value.yuhun.target = 11
shikigami.value.yuhun.property2 = ["Speed"];
shikigami.value.yuhun.property4 = ["ControlHit", "ControlMiss"];
shikigami.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
break;
}
//<el-option label="防御输出" value="12"/>
case "12": {
shikigami.value.yuhun.target = 12
shikigami.value.yuhun.property2 = ["Defense"];
shikigami.value.yuhun.property4 = ["Defense"];
shikigami.value.yuhun.property6 = ["Crit", "CritDamage"];
break;
}
}
}, {deep: true}
)
const openYuhunSelect = (index) => {
yuhunIndex.value = index
showYuhunSelect.value = true
}
const closeYuhunSelect = () => showYuhunSelect.value = false
const updateYuhunSelect = (yuhun, operator) => {
showYuhunSelect.value = false
//Update
if (operator == "Update") {
if (yuhunIndex.value >= 0)
shikigami.value.yuhun.yuhunSetEffect[yuhunIndex.value] = (JSON.parse(JSON.stringify(yuhun)))
else
shikigami.value.yuhun.yuhunSetEffect.push(JSON.parse(JSON.stringify(yuhun)))
}
//Delete
else if (operator == "Remove") {
if (yuhunIndex.value >= 0) {
// 使用splice方法移除指定位置的御魂
shikigami.value.yuhun.yuhunSetEffect.splice(yuhunIndex.value, 1);
}
}
}
const cancel = () => {
emit('closeProperty')
resetData()
}
const confirm = () => {
shikigami.value.edit = true
emit('updateProperty', shikigami.value);
resetData()
}
const resetData = () => {
yuhunTarget.value = '1'
shikigami.value = {
edit: false,
yuhun: {
yuhunSetEffect: [],
target: "1",
property2: ["Attack"],
property4: ["Attack"],
property6: ["Crit", "CritDamage"],
},
levelRequired: "40",
speed: "",
skillRequiredMode: "all",
skillRequired: ["5", "5", "5"]
}
}
const updateSkillRequired = (index, value) => {
shikigami.value.skillRequired[index] = value;
}
</script>