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御魂指标关联
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@ -48,7 +48,7 @@
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<el-form-item label="御魂套装">
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<img style="width: 50px;height: 50px" v-if="this.shikigami.yuhun.yuhunSetEffect.length>0"
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:src="this.shikigami.yuhun.yuhunSetEffect[0].avatar" class="image"/>
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<img style="width: 50px;height: 50px" v-if="this.shikigami.yuhun.yuhunSetEffect.length>1"
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<img style="width: 50px;height: 50px" v-if="this.shikigami.yuhun.yuhunSetEffect.length>1"
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:src="this.shikigami.yuhun.yuhunSetEffect[1].avatar" class="image"/>
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<el-button type="primary" @click="editShikigami()">
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@ -76,32 +76,32 @@
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</el-select>
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</el-form-item>
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<el-form-item label="2号位主属性">
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2" placeholder="伤害输出"
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
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v-model="shikigami.yuhun.property2">
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<el-option label="攻击加成" value="5"/>
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<el-option label="防御加成" value="6"/>
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<el-option label="生命加成" value="4"/>
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<el-option label="速度" value="7"/>
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<el-option label="攻击加成" value="Attack"/>
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<el-option label="防御加成" value="Defense"/>
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<el-option label="生命加成" value="Health"/>
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<el-option label="速度" value="Speed"/>
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</el-select>
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</el-form-item>
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<el-form-item label="4号位主属性">
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2" placeholder="伤害输出"
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
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v-model="shikigami.yuhun.property4">
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<el-option label="攻击加成" value="5"/>
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<el-option label="防御加成" value="6"/>
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<el-option label="生命加成" value="4"/>
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<el-option label="效果命中" value="7"/>
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<el-option label="效果抵抗" value="8"/>
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<el-option label="攻击加成" value="Attack"/>
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<el-option label="防御加成" value="Defense"/>
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<el-option label="生命加成" value="Health"/>
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<el-option label="效果命中" value="ControlHit"/>
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<el-option label="效果抵抗" value="ControlMiss"/>
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</el-select>
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</el-form-item>
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<el-form-item label="6号位主属性">
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2" placeholder="伤害输出"
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<el-select multiple collapse-tags collapse-tags-tooltip :max-collapse-tags="2"
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v-model="shikigami.yuhun.property6">
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<el-option label="攻击加成" value="5"/>
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<el-option label="防御加成" value="6"/>
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<el-option label="生命加成" value="4"/>
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<el-option label="暴击" value="7"/>
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<el-option label="暴击伤害" value="8"/>
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<el-option label="攻击加成" value="Attack"/>
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<el-option label="防御加成" value="Defense"/>
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<el-option label="生命加成" value="Health"/>
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<el-option label="暴击" value="Crit"/>
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<el-option label="暴击伤害" value="CritDamage"/>
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</el-select>
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</el-form-item>
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</div>
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@ -153,9 +153,9 @@ export default {
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yuhun: {
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yuhunSetEffect: [],
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target: "伤害输出",
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property2: "",
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property4: "",
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property6: "",
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property2: ["Attack"],
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property4: ["Attack"],
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property6: ["Crit", "CritDamage"],
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},
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levelRequired: "40",
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speed: "",
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@ -182,6 +182,104 @@ export default {
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}
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this.current = newVal;
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},
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'shikigami.yuhun.target': {
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handler(newVal, oldVal) {
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console.log(newVal)
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console.log(JSON.stringify(this.shikigami.yuhun))
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switch (newVal) {
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//<el-option label="伤害输出" value="1"/>
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case "1": {
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this.shikigami.yuhun.property2 = ["Attack"];
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this.shikigami.yuhun.property4 = ["Attack"];
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this.shikigami.yuhun.property6 = ["Crit", "CritDamage"];
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break;
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}
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//<el-option label="效果命中" value="2"/>
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case "2": {
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this.shikigami.yuhun.property2 = ["Speed"];
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this.shikigami.yuhun.property4 = ["ControlHit"];
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this.shikigami.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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//<el-option label="效果抵抗" value="3"/>
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case "3": {
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this.shikigami.yuhun.property2 = ["Speed"];
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this.shikigami.yuhun.property4 = ["ControlMiss"];
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this.shikigami.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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//<el-option label="生命" value="4"/>
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case "4": {
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this.shikigami.yuhun.property2 = ["Health"];
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this.shikigami.yuhun.property4 = ["Health"];
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this.shikigami.yuhun.property6 = ["Health"];
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break;
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}
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//<el-option label="攻击" value="5"/>
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case "5": {
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this.shikigami.yuhun.property2 = ["Attack"];
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this.shikigami.yuhun.property4 = ["Attack"];
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this.shikigami.yuhun.property6 = ["Attack"];
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break;
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}
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//<el-option label="防御" value="6"/>
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case "6": {
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this.shikigami.yuhun.property2 = ["Defense"];
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this.shikigami.yuhun.property4 = ["Defense"];
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this.shikigami.yuhun.property6 = ["Defense"];
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break;
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}
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//<el-option label="速度" value="7"/>
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case "7": {
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this.shikigami.yuhun.property2 = ["Speed"];
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this.shikigami.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
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this.shikigami.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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//<el-option label="暴击" value="8"/>
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case "8": {
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this.shikigami.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
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this.shikigami.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
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this.shikigami.yuhun.property6 = ["Crit"];
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break;
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}
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//<el-option label="暴击伤害" value="9"/>
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case "9": {
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this.shikigami.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];
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this.shikigami.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"];
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this.shikigami.yuhun.property6 = ["CritDamage"];
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break;
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}
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//<el-option label="治疗量" value="10"/>
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case "10": {
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this.shikigami.yuhun.property2 = ["Speed"];
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this.shikigami.yuhun.property4 = ["Health"];
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this.shikigami.yuhun.property6 = ["Crit","CritDamage"];
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break;
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}
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//<el-option label="命抗双修" value="11"/>
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case "11": {
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this.shikigami.yuhun.property2 = ["Speed"];
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this.shikigami.yuhun.property4 = ["ControlHit", "ControlMiss"];
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this.shikigami.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"];
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break;
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}
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//<el-option label="防御输出" value="12"/>
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case "12": {
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this.shikigami.yuhun.property2 = ["Defense"];
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this.shikigami.yuhun.property4 = ["Defense"];
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this.shikigami.yuhun.property6 = ["Crit", "CritDamage"];
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break;
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}
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}
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},
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deep: true //为true,表示深度监听,这时候就能监测到a值变化
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/**
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* <el-option label="治疗量" value="10"/>
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* <el-option label="命抗双修" value="11"/>
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* <el-option label="防御输出" value="12"/>
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*/
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}
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},
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methods: {
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editShikigami() {
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