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@ -207,6 +207,14 @@ watch(() => shikigami.value.skillRequiredMode, (newVal) => { |
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watch(() => yuhunTarget.value, (newVal) => { |
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switch (newVal) { |
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//<el-option label="伤害输出" value="1"/> |
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case "0": { |
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shikigami.value.yuhun.target = 0 |
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shikigami.value.yuhun.property2 = ["Attack", "Defense", "Health", "Speed"];; |
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shikigami.value.yuhun.property4 = ["Attack", "Defense", "Health", "ControlHit", "ControlMiss"]; |
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shikigami.value.yuhun.property6 = ["Attack", "Defense", "Health", "Crit", "CritDamage"]; |
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break; |
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} |
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//<el-option label="伤害输出" value="1"/> |
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case "1": { |
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shikigami.value.yuhun.target = 1 |
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shikigami.value.yuhun.property2 = ["Attack"]; |
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@ -350,7 +358,7 @@ const resetData = () => { |
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edit: false, |
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yuhun: { |
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yuhunSetEffect: [], |
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target: "0", |
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target: "1", |
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property2: ["Attack"], |
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property4: ["Attack"], |
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property6: ["Crit", "CritDamage"], |
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